3D Environment
3D Environment
I will show three types of Environments, from the simplest to middle to the most advanced.
This is the simplest type of environment you can do. The first one was used for Automotive Visualization, with displacement on the wall for the rock. Some rocks, a road, some Highway warning sign reflectors and that is it. Of course, there are some things to keep in mind, like scene optimization, Texture size , and so on.
This is the final image below post-processed.
Next is the medium-difficulty environment. Where you need to UVmap the pillars, the road. Set up nice shader for the wall mirrors and background, behind the window. Duplicating everything by array. As well as using hdri, lights, and displacement for the pillars, for the wall, and so on. A lot more to keep in mind.
This is the final image below post-processed.
More 3D Environments coming Soon…